Chibi developer cube workspace

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An isometric 3D cube-shaped miniature room presented as a shallow cutaway true cube, with every object and architectural element strictly contained within the cube. The cramped developer’s workspace features a dark wooden desk with three monitors displaying lines of code, a mechanical keyboard, tangled cables, an energy-drink can, and a small orange desk lamp. A half-eaten pizza box rests on the floor beside a bookshelf filled with programming books and a small cactus. The walls hold a corkboard covered with sticky notes and a poster depicting a retro computer terminal, all arranged in a clean, highly detailed composition against a neutral backdrop. A chibi figurine-style young man with messy dark hair, round glasses, a grey hoodie, and jeans sits in a gaming chair, typing intensely with a focused, slightly tired expression. He has exaggerated big-head, small-body proportions and a matte PVC figure material, with realistic surface texture and carefully modeled clothing details. The scene is illuminated by cool blue monitor glow, a purple LED strip beneath the desk, and the warm orange light of the desk lamp, creating realistic reflections and colorful overlapping shadows. Slightly elevated isometric three-quarter view with the front edge of the cube centered, balanced framing, and no elements protruding beyond the cube. Photorealistic materials, clean composition, soft ambient occlusion, dramatic mixed-color lighting, subtle reflections, high dynamic range, ultra-realistic cinematic 3D photography, crisp fine detail, controlled depth of field, extremely high detail.

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The person in the reference photo is represented as a chibi figurine-style character seated in a gaming chair inside an isometric 3D cube-shaped miniature developer workspace, with exaggerated big-head, small-body proportions and a matte PVC figure material. The exact facial identity, proportions and distinctive features of the person in the reference photo are preserved in a stylized, recognizable form. The person wears round glasses, a grey hoodie and jeans, with the hairstyle styled to match their look, and types intensely with a focused, slightly tired expression. The workspace is presented as a shallow cutaway true cube, with every object and architectural element strictly contained within the cube and no elements protruding beyond it. The front edge is centered in a slightly elevated isometric three-quarter view. The cramped workspace features a dark wooden desk with three monitors displaying lines of code, a mechanical keyboard, tangled cables, an energy-drink can and a small orange desk lamp. A half-eaten pizza box rests on the floor beside a bookshelf filled with programming books and a small cactus. The walls hold a corkboard covered with sticky notes and a poster depicting a retro computer terminal, all arranged in a clean, highly detailed composition against a neutral backdrop. The scene is illuminated by cool blue monitor glow, a purple LED strip beneath the desk and the warm orange light of the desk lamp, creating realistic reflections and colorful overlapping shadows. Photorealistic materials, realistic surface texture, carefully modeled clothing details, soft ambient occlusion, dramatic mixed-color lighting, subtle reflections, high dynamic range, ultra-realistic cinematic 3D photography, crisp fine detail, balanced framing, controlled depth of field, extremely high detail.

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